Guest of Honor: FRANCE
Artists and creatives from France are among the pioneers of virtual reality, with numerous groundbreaking works created by or with the collaboration of their talents. Early on, however, industry, business and politics understood the potential and massively promoted VR as a new technology, new medium and new art form. They all benefit from the courage and visions of their artists, who inspire us all with their works.
Seven VR experiences alone in the competition reflect the importance of the French artists for the new medium. That is why we are also pleased to be able to show the broad spectrum in Munich with Chloé Jarry as a jury member and a number of industry professionals from France in the b2b market.
We would like to take this opportunity to thank the Institut français Deutschland, the French Embassy in Germany and UniFrance for their significant support.
Felix&Paul Studio from Québec, which has already received several EMMY awards, has developed its own cinematic language in VR over the past five years. With their works, they not only want to depict virtual worlds, but above all to retell stories.
Félix Lajeunesse, one of the two founders of Felix&Paul, calls his approach "Cinematic VR": "This is live action. And here two key concepts play a central role for us: on the one hand intimacy, on the other presence - the feeling of being there live in the experience and experiencing it instead of just watching.
Felix&Paul combine cinematic means with the latest technology, have never simply placed a camera in the room to capture what is happening around them. Instead, it's about continuing to think audiovisual narration. What can VR do that is difficult or impossible to do in classical film? According to Felix&Paul, VR is the only medium that allows this intimacy. As an example, they like to cite their successful space VR series SPACE EXPLORERS, which Captain Marvel protagonist Brie Larson lent her voice to: "We wanted users to feel like discoverers and astronauts themselves," said Félix Lajeunesse in an interview with the VR blog uploadvr.com. It's all about finding the right balance, telling an enlightening story, but at the same time creating a captivating and immersive journey for the audience.
What if the boundaries between real and digital worlds are blurred? When a fun livestream suddenly becomes an unwanted glimpse into the abysses of one's own life? When a sweet-tempered zombie feels like a loner in his community and otherwise seeks affection? When a walk through the impressive halls of Notre Dame offers deep insights into a place that no longer exists? When Caspar David Friedrich's monk suddenly no longer just stares out at the sea longingly, but also lets his eyes wander over the beach?
When this happens, Virtual Reality creates what it can best: to make real spaces digitally experienceable or fictional worlds experienceable the other way round. VIRTUAL WORLDS is an exhibition, competition and Professional Day at the same time, shows just how complex so-called VR experiences can be. Whether 360° films, room-scale projects, games or installations - virtual reality has many faces. Sometimes interactive, sometimes reactive, always immersive, cinematic worlds come to life. Sometimes documentary, sometimes computer-generated, the forms are as varied as the themes presented in more than 30 VR experiences.
VIRTUAL WORLDS docks to the cinema experience space: Virtual Reality as a new art form and its own medium that works with many different technologies and focuses on the viewer and his or her experience. The VR exhibition at Munich's Isarforum immerses itself in intimate spheres, takes up current socio-political debates and explores human consciousness.
Networking – Coproduction – Financing - Distribution
Pitch presentation of selected international VR projects in development and networking event
International VR professionals such as Myriam Achard (Phi Center), Guy Daleiden (Film Fund Luxembourg), Andrea Geipel (German Museum), Sönke Kirchhof (INVR.SPACE), Matthias Leitner (Bayerischer Rundfunk), Elie Levasseur (Cannes XR), Camille Lopato (Diversion Cinema), Maxime Montagne (WideVR), Kevin Muhlen (Casino Luxembourg), Amy Seidenwurm (Oculus for Good Lab), Sebastian Sorg (FFF Bayern), Annina Zwettler (ARTE), and many more will be present.
on 3.7. from 10:00 to 13:30 in the Gasteig Lounge (on registration / invitation only)
Registrations possible until 2 July at https://forms.gle/hTubkwwvPE7JSkMZ6
The event is in English.
|1:00 pm||Opening & Welcome |
|1.05 pm||Keynote Speaker |
|1.50 pm||Felix & Paul Studios' and the evolution from cinematic VR to Immersive Entertainment |
hosted by Column Slevin
|3.00 pm||Keynote Speaker |
|3.40 Uhr||Keynote Speaker |
|4.20 pm||Keynote Speaker |
The event is in English. No admission during the keynotes.
Tickets at: https://www.guestoo.de/virtualworlds2019keynotes
Admission is free.
Events & Networking
Dienstag, 2. Juli / 10 Uhr – 13 Uhr Isarforum
offizielle Eröffnung und Empfang (Institut Francais und der Vertretung der Regierung von Quebec in Bayern) (auf Einladung)
Mittwoch, 3. Juli / 9 – 10 Uhr Isarforum
Industry Breakfast (Einladung Wirtschaftsministerium Quebec, EPIC GAMES und Unreal Engine)
Donnerstag, 4. Juli / 9 – 10 Uhr Isarforum
Industry Breakfast (Einladung EPIC GAMES und Unreal Engine)
20.30 Uhr Muffatwerk / Ampere
Preisverleihung mit anschließender
Virtual Worlds clubbing by Epic Games - The (un)real virtual party night
Head of the event, curator and programmer is Astrid Kahmke, Creative Director of the Bavarian Film Center.
“VIRTUAL WORLDS is presented by the Bavarian Film Center and the International FILMFEST MÜNCHEN, with the support of the Bavarian Ministry for Digital Affairs, the Creative Europe Desk Munich, the French Embassy in Germany, the Institut Francais Deutschland, UniFrance, the Quebec government office in Munich, SODEC(Société de développement des entreprises culturelles) and sponsored by Epic Games and Unreal Engine.
Media partner is Gamesmarkt Magazine.